Category Archives: Video

3D Countdown

Hey everyone!
I just wanted to give a quick preview of something I’ve been working on the last few weeks. I’ll have an article on how I made it after I publish it on SermonSpice, but I still have a few weeks to go. So here is a first look at what I’m doing. It’s my first attempt at a 3D countdown. I think it will do great in sales!

Every Media Person Needs Screenflick

UPDATE: All this is old info. I now recommend Open Broadcaster

Screenflick

Part of my job is to get short videos together for the broadcast or the services or whatever else needs to be done in the studio. These videos always need to be in the highest quality possible too. So where might I get videos? This is the hard part: DVDs, YouTube, Vimeo, iChat or Skype, the list goes on forever! How do I keep all these videos in near-original quality? Screenflick.

Now, if I asked 20 people how they would get the videos off of the places I mentioned earlier, I would get 40 different answers! But which one of their answers would have been the same program for everything? Well, that’s why I was lucky a few years ago to find Screenflick! Screenflick is a good program that captures your screen. Sure, there are a dozen other screen capturing utilities out there also. But why did I go with Screenflick? That was a hard decision!

Features:

  • Up to 60fps recording
  • Records System Audio and Mic-in
  • Record multiple screens
  • Record only portions of the screen
  • Records in the “Animation” codec, which is amazing!
  • Exports your video to any codec from within the application!

I only listed a few of the features I love in the application. There are tons more to make Screenflick worth the price!

MOTION 2010 Cloth Concept

While I was coming up with ideas on how to animate the MOTION logo, here is the other idea I pursued. The feel I was going for was something like a sports team running through the paper at the beginning of the game. It is a good idea…. but the glass animation idea was a better one for this project.

Hope you still like this idea! Let me know if you want to have your logo with something similar to this!

Let me know if you liked it!

The Making of Motion 2010 #C4D #Ps #Ai

This piece of work is one of my favorites. For one thing, I love doing media for Youth Camp…. especially for my very own youth camp in North Georgia. I was very (surprised) honored when my friend Phillip Medlin down in Atlanta called me that night and asked if I could do some animating on a logo the state office had gotten designed. So here is that back story. Hope everyone in GA enjoys. I’ll try to keep it not-so-much technical and more realistic…. I mean short.

So here is the original design I was sent….

Original Motion Camp Logo

Original Motion Camp Logo

I had to keep the original design as much as I can. So that is no problem. I actually do like the swirl in the back.

So the first thing I had to do is to separate the swirl from the rest of the picture. Easy enough since both sides are identical and one side doesn’t have anything meshing with it. Then I just had to guess the font. Being on a mac this was kinda hard to do. However, I thought to myself, “This was probably done on a windows.” So, my first guess was the default font for Windows XP…. Arial!

My next step was to trace the paths of the swirl and export it to Illustrator. From there I finally was able to get into my program of choice, Cinema4D.

After editing the spline points, extruding and adding text (also extruding) and a few other polishing tasks I had a wire-frame draft of the 3D version of the logo.

Basic Wireframe

Basic Wire-frame

You would think the hard part was done, but this hour of work was only the beginning! What did I have left to do? Well, since this wasn’t just a still logo reconditioning, I had some animating to do. You would think that a 5-10 second animation wouldn’t be that much work for just a few objects. But believe me, I only got the basic animation how it was going to be after about 4 days of work.

So, after a few more days of getting the materials (colors) on everything and adding a little glass here is the final product and a few of the stills we used for print and other places.

Hope you enjoyed this first look into my workflow. And if you have a flat logo you would like me to work on, I am still young and cheap. Let me know if you have anything you want turned into a good graphic or animation!

draft_0_0002

draft_0_0002

Frame_0094

Frame_0094- Yes, it is actual glass

Next Week, I will unveil the concepts the client didn’t like. But the draft renders might inspire mine or your next project!

HINT: Cloth

Basic Intro to Global Illumination

A while back when I was just starting to get into the 3D scene, and trying to get good looking renders from my application, I had a hard time getting started. I had no idea what I was doing, and rendering was no exception. My preferred application (right now) is Cinema 4D R11.5 from Maxon. Getting images and sequences out of that program was totally a different monster than Compressor or After Effects.

But this isn’t an article on rendering. It is about Global Illumination or for short “GI.” I posted a few weeks ago an article on some good GI presets, but I didn’t go into what GI was or how it is successfully used. Well, this is everything I should have already posted weeks ago.

I can’t even begin to explain what GI is without showing exactly what it does and looks like. To the people close to me, you know how big something is when I call it my “easy button.” and this sure is one of them!

With GI

With GI

Just notice how much better the picture with GI looks than the one without.

No GI

No GI

I call GI my easy button because it basically lights my scenes for me! Now that doesn’t exactly reflect what the feature actually does, but it sure does seem that way most of the time. Lights still have to be placed in the near-right places; the GI just adds the realistic shadows, reflections and the light depth.

Hopefully later I will be able to go deeper into explaining GI. But for now, I’ll just leave this intro article at my simple illustration!

How we Made the Header Graphic (#C4D)

We hash out a new header graphic for the site every few months. So, here is the most current one in full res:

Full Image (Click to see full render)

Full Image (Click to see full render)

So, how did we make this graphic? It’s actually pretty easy!

The scene is a greeble type, and we made it with inspiration from a tutorial HERE.

Our C4D File Download

And also here is an even bigger render (it’s my desktop background) and without the words:

Even BIGGER Render

Even BIGGER Render

Thanks and be sure to reTweet and share this with your C4D friends!

Pro Video Tips: Demystifying HD Part 2

(I had to reSchedule the “How we made the Header Graphic” post till next week. Not done with the video tutorial)

The term high definition today refers to formats that have more resolution than standard definition (SD) video. In this context, when we discuss resolution its meant to describe how many scan lines (horizontal rows of picture information) make up the video image. As we looked at in an earlier section, the two main SD variations, NTSC and PAL, use 480 lines and 576 lines (respectively).

HD video today:

• There are two resolutions: 1080 or 720 scan lines.
• All HD video is widescreen using an aspect ratio of 16×9, also expressed as 1.78:1.
• Video is scanned either progressively or interlaced.
• There are multiple possible frame rates: 23.98, 24, 25, 29.97, 30, 59.94 and 60.

Just some personal input…

NEVER buy interlaced. If you buy 720i, then it is the same as buying SD in progressive scan. Same thing as you scale up, just never buy interlaced. It would be better to just buy the next setting down in progressive scan. However, this is my opinion based on using TVs and screens with a computer input, or for playing Blue Ray discs. However, there is a very noticeable difference in progressive and interlaced when it comes to an image that is moving horizontally. It will look jagged where progressive will look smooth. So, for a better overall quality of the picture, always go with progressive.

MoGraph: What I Discovered this Week

Update: By the way, the posts here are a month or so planned and written in advance. So, just to let you know, since the posting of this I have been in MoGraph A LOT! So, just to spark your interest, the head banner and footer of this site as of right now were done in MoGraph (and 5 hours of rendering) and I am recording the tutorial on how to reproduce the same thing right now! The post will be up this Friday! So be sure to reTweet this and come back Friday, and Subscribe!

Well, I will still say that I am VERY new to Cinema 4D. I am constantly amazed at it’s power and features every day!

So this week I was looking at what else C4D can do, and I found the module called MoGraph. This is the system that adds real-ish physics and density. Like I said, I am still new at this whole application, so I know there are TONS of other things MoGraph can do, but this is just showing my initial projects I played around with.

This is just a short video with me playing around in MoGraph. No frills, but a nice ending to make it not so boring.

Anyways, for you who like this, or want to see how it works, or just want this as  a starting point for your own dominoes video, here are the source files, and the non-YouTube video file for you to enjoy!

Remember to right click and “Save As”

Cinema 4D Source File

Dominoes_1.mov

And if you have any input, comments, or suggestions, let me know in the comments!

And feel free to share this with anyone!

Pro Video Tips: Demystifying HD Part 1

There are several aspects to high definition video (HD). There are multiple possible frame rates, frame sizes, in both interlace and progressive formats. In addition, its become industry “practice” to use general terminology that’s less than precise. This and the next couple articles are devoted to demystifying basic aspects of HD including:

• The basic standards and variations.
• What frame rates we should shoot for various applications.
• How terminology is misused and what people “really” mean.